Shawn Young is the co-founder and CEO of Classcraft, an innovative platform that helps educators make learning meaningful and motivate students through gamification. SInce its launch, Classcraft has had an incredible impact, with over 10 million students making use of the platform. He has a background in teaching himself, and in fact built Classcraft to meet the needs of his own classroom before it became a tool that is deployed in classrooms around the world. We talk about why gamification is such a great tool for encouraging student participation, and how Classcraft presents these features in a way that puts real-world learning upfront and wraps it in an appealing package.
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How Classcraft came about
The gaps that Classcraft fills in the classroom
Why gamification increases intrinsic motivation
Addressing the concerns about adopting Classcraft
Bringing Classcraft into your classroom